The PSP never exploded. The Nintendo 3DS is a letdown. Now it’s 2012, and Sony has the chance for a clean start that’ll put console-caliber games in your bag. It does — but does a pocketable console really make sense anymore?
The point of the Game Gear, Game Boy, DS, and everything else that’s followed is to give you the same fun you’d have holding a controller in your living room, no matter where you are. Video games on the subway, video games in bed.
But consoles are now simple computers, really. They cruise the internet, they stream your videos, they download songs, and trawl Facebook. They’re social points — you’ve got friend lists and inboxes on your computer. The Vita gets this, and attempts to cram a lot of this app-y functionality into ye olde handheld. Yes, that means apps. The Vita sprints to keep up with smartphone action — if it’s a sustainable pace, this means portables can’t just be dumbed down consoles anymore. They need be full-fledged devices, just as capable at non-gaming as they are at gaming. Go-to gadgets we pull out of our pouches and purses just as often as anything else. And the competition will look antique.
The Vita looks and feels like any other supremely expensive piece of classic Sony hardware. You’ve got your expected PlayStationesque controls, with the added nicety of (responsive!) touchscreen action. Overall, a supersturdy, petroleum-shiny hand television.
Gaming is simple: download a title, or pop in a game-on-a-memory-card (another new format from Sony!) and let it install. Everything else — music, videos, Google Maps, the web browser — is an app. Everything. If you’ve used a phone made within the past half decade, you’ll get the gist of the interface pretty quickly. Stick and click — or touch and swipe — your way through menus that are an even mix of generic smartphone and PS3.
As much as the Vita purports to be a device from the future, it all feels very familiar.
The Vita — hefty and gleaming, like the Space Shuttle — is the best and most capable portable gaming system of all time, in that it replicates “the console experience” better than anything else ever has. The graphics it pushes through on its 5-inch screen actually approach what you can see with a PlayStation 3. Approaches, not equals, but still! It’s a handheld gaming system — and being able to even see the taillights of a current-gen console is laudable.
The display those crisp, smooth, complex visuals are paired with is an equal star. The 960 x 544 (!) OLED touchscreen is a rich slice of cake. Games and movies pop with traffic light bright colour and heavy deep blacks — no details shed. It’s not a retina display, fine, but movies are more vivid here than on any iPhone.
Luckily — and crucially — the Vita controls about as well as it looks, too. It’d all be pointless if you held those console-ish graphics in dinky approximation of a console controller. But Sony’s built a damn good DualShock controller around the Vita’s graphical prowess: the analogue sticks and triggers are responsively chewy, and the D-pad and shape buttons are just clicky and firm enough. You’ll feel equally confident throwing out flying 2D fighter kicks or rolling around a Katamari. For browsing websites and music albums, skip the pads and just use your fingertips, because Sony made a damn decent touchscreen.
The Vita has graphical flash that bests pretty much any gadget you can carry with you, but the software packed into it reeks of the worst bargain bin phone. It’s an obvious diagnosis. The Vita wants to outpace your smartphone. It doesn’t. But the mobile envy shows — painfully so.
The appification of every single feature is irritating. Everything requires two clicks. I understand the browser being a separate thing to launch, but settings? And after each app — be it a game or maps — is closed, it’s thrown into a strange netherworld of pages, or cards, or something. If this sounds confusing, it’s because it is. Your most recent apps can be flipped through, horizontally, if you want to relaunch them. Or you can use a peeling gesture to discard them. It’s never really clear what the advantage of this system is. None of it’s particularly clear. The Vita, in trying to run beside every smartphone and tablet, trips over its own laces. Sony’s newest UI isn’t awful, but when it’s spread over the marvelous graphics and gorgeous screen, it’s so relatively bad as to be onerous. Every step feels like one step too many, every menu an attempt to ape rather than best.
And what’s the payoff? Games, aside, nothing great. Nothing takes sufficient advantage of that splendid, hi-res screen. The browser is slow, the music store clumsy, the Maps app incomplete. Sony’s GPS-enabled locational social network app, Near, is so confusing as to be useless. The extra software required to transfer media to your Vita? Slow and terrible. The non-gaming basics are fine at first blush, but once you get over the Hey, my handheld has a browser! factor, there’s very little veneer to wear through.
Nothing is worth wading through the Vita’s interface, even to see it on that divine display.
No, unless you’re the the most devout of devout gamers, too impatient to make it back to your dorm or living room. It’s a wonderful looking eye-ride clad in great armour, but everything non-essential about the Vita feels so very non-essential. Sony, by jamming in the capacious functionality of a smartphone or tablet, is clearly making a bid for what gets your attention. You can’t use your phone and the Vita at the same time, so, hey, pick me, pick me!
But there’s just no good reason to once you dispense with the games. You’re not paying only for a portable PlayStation — you’re playing for smartphone that unfortunately lacks both the phone and the smarts. The Vita is a small gaming machine foremost, but Sony’s device ambitions force you to think: do I really want to carry another thing with a browser and shitty camera around? This one doesn’t even have email.
With both phones and laptops creeping up on the traditional turf of the computer, the Vita feels uncomfortably without a place that makes sense, falling short of either side — it’s not out-phoning your phone or out-consoling your console. It claims portents of the future, but really, the whole notion of the Vita feels strangely antique.
Sony PlayStation Vita
Released: 22 February 2012
Price: £210 WiFi, £279 3G
Size: 3.289 in x 7.2 in x 0.73 in
CPU: 4 core ARM Cortex-A9
Display: 960 x 544 OLED
Data: WiFi b/g/n, Bluetooth (Vodafone 3G optional)
Storage: Internal: None, Memory Cards available
Camera: 1 VGA front, 1 VGA back
Gizrank: 3.5
Note: The Vita will have its own Facebook, Foursquare, Skype, Twitter, and Netflix apps, but these were unavailable for our review and their potential does not change our score.










We all know how it works, if this was white and had an Apple logo on it, you lot would be going mental over it..
Apple are allowed to do proprietary and Sony not allowed to it seems, with is rather bizarre and inconsistent.
Oh you Misog you!
Have some sugar, perk yourself up a bit
It will probably take a bit more then sugar to cheer MikJe up, ECT might work.
Fandroids just look to have a go at Apple whenever they can, even when it’s nothing to do with Apple..
And iSheep refuse to accept any criticisms of Apple whatsoever, and like to inject Apple references into anything they can – even when it is nothing to do with consumer electronics.
I’m reminded of a story about a snooker final on BBC Sport last year which managed two references to the iPhone.
The truth is that if this device had a credible place in this squeezed market, Apple would have created something similar already. They just about managed to create a cross between a laptop and a smartphone, but a cross between a smart phone and a games console (when smart phones themselves are loaded with games) seems a squeeze too far.
“The Nintendo 3DS is a letdown.”
According to who? Sure it started slow but now the good games are coming out and it’s starting to build up steam.
There is only 2 things that Sony can do to make me want this and that is, a lower price and a bigger focus on games.
Sure the PSP had some good games but sadly it lacked a wide range of “Must Have” titles.
Sadly the Vita seems to be a jack of all trades, master of none so far, but hopefully it does a 3DS and gets some good games a few months down the line along with a price drop.
I Agree, I have the 3DS and Mario World and Mario Kart are very good and the descent games do seem to be trickling in now, just like the PS3 that had about 20 games for the first few months, all of them no where near reaching the consoles potential.
5 years ago I would have gone mental for this but today I don’t see the point: I have a console & PC for home gaming, a smartphone for casual games on the bus/over lunch and a laptop capable of playing Skyrim on high settings for long journeys.
Also it seems like the last paragraph should start “With both phones and consoles” rather than “phones and Laptops” #corrections?
I agree, I got the Psp on day 1, don’t have the same desire to buy the vita on day 1, although may buy later bearing in mind My nearly 4 year old would love one. My tablet and mobile give my what I require on the move also..
Hmm, i see your points, I have a PSP slim and a 3DS and they both have Browsers and Apps and stuff on but i neer use those functions other than acessing the respective stores to get demos or buy games, i have the portable Handhelds for playing games on when the wifes watching Dancing on Ice or similar brain melting Drivel. I have my iphone too, which i use for facebook and emails, but the PSVITA would fill a niche in my life where it’d be used for games and games alone. I wont get one unless my numbers come up because i cant justify it, but i’d love to get my Greasy paws on one for a quick play to see what it’s like.
Seems like an unnecessarily harsh review. But each to their own and all that, huh?
I’ve been using one for weeks now and think it’s a fantastic piece of kit. As expected, no handheld device touches this thing gaming performance wise, not the 3DS, not the greatest smart phone or most powerful of recent tablets. And surely that’s what most gadget hungry folk are going to be purchasing the Vita for, it’s ‘on the go’ gaming potential.
IMO, it’s the extremely responsive analogue sticks that make a world of difference to portable gaming, playing titles like Wipeout (Which is actually prettier and feels quicker than Pure/HD on the PS3) and Uncharted with pretty much zero control compromise, when compared to their console equivilent, is what makes the Vita feel like a worthwhile addition to current handheld devices out there.
And the reviewer’s OTT dislike of the ‘recently opened apps/games’ listings, is a weird one to me. It’s not a remotely confusing feature, and takes less than a second to get rid of them. It’s come in handy on things like Wipeout, where you can get straight back onto your race after having a nosey on the Home page.
What the jeff? Why is the PSV being reviewed as if it were supposed to be something other than a handheld gaming contraption?
Because this is a general gadget web site, not exclusively a gaming one.
So? The PSV is still primarily a gaming device that can also do other stuff. You don’t slam a smartphone because it can’t replace your living room TV.
Yes, the PSV has problems as outlined above, but it is a gaming device and that should have been the main focus.
Yet more useless and expensive proprietary storage media – oh wait, this is Sony we’re talking about, of course that’s a given! A shame about the terrible OS and GUI as well; the crossbar system worked well and they didn’t really need to change it.
I was a first-day adopter of the PSP in the UK and loved playing Wipeout Pure, Lumines and Ridge Racers, but until they get Metal Gear Ac!d 3 on there, my money is staying firmly put.
As a portable gaming system for kids or younger teens it surely does have a place, not everyone wants Facebook and email, some people just want to play nice games.
Having played on Vita at my local GAME store I can say that I was pleasantly surprised, the screen was considerably bigger, the graphics outstanding on Ridge Racet VITA, and the touch screen control and rear panel control only adding more ways of interaction, it seems only natural to want to touch now as its what we are used to on smart phones. My only real criticism is the size of the buttons, they are much smaller than on the Psp and may not be to everyone’s liking.
As a portable gaming system for kids or younger teens it surely does have a place, not everyone wants Facebook and email, some people just want to play nice games. ..
Having played on Vita at my local GAME store I can say that I was pleasantly surprised, the screen was considerably bigger, the graphics outstanding on Ridge Racet VITA, and the touch screen control and rear panel control only adding more ways of interaction, it seems only natural to want to touch now as its what we are used to on smart phones. My only real criticism is the size of the buttons, they are much smaller than on the Psp and may not be to everyone’s liking.
Sorry Sony, but it’s at least five years too late. The first PSP should have had a touchscreen – and no, this isn’t a piece of beneficial hindsight; many a tech and games journalist said it at the time. But drop the wifi version to £150 and we have a deal, got it?
As for the old ‘Sony and proprietary formats’ meme, if it’s okay for Nintendo and Apple, why not for them?
Nintendo’s proprietary formats are only for games. If you want to stick some memory into your Wii, DSi or 3DS, you use a standard SD card – as should be the absolute norm for everything (that, or a micro SD).
Creating your own proprietary memory format (the second Sony has created in fact, making it doubly redundant), just so you can screw the consumer at both ends by jacking the price up above the competition is really just taking the piss.
Also, does anyone NOT give Apple stick about their stupid proprietary sockets? I honestly find it hard to believe that anyone could be FOR proprietary nonsense over a basic (cheaper and easier) standard, regardless of who makes it.
Because every frikkin’ time you’re forced to use an artificially expensive medium to save games/music/movies to.
Say what you want about Apple or Nintendo, as they also allow for other, standard media cards.
Sony on the other hand have CONSISTENTLY SHAFTED the end user with useless proprietary formats. Shall we take a tally of the ones that have directly affected most of us?
UMD (universal media discs, strangely only used in PSPs)
ATRAC (terrible Sony-only alternative to mp3)
LRF (Sony proprietary E-book format)
Memory Sticks (still more expensive than SD cards)
Minidiscs (again, only used in a handful of sony products)
More reading for you:
http://www.fastcompany.com/blog/kit-eaton/technomix/memorystick-micro-die-sonys-older-proprietary-standards
God, Sony; we know you’re a hardware company but STOP trying to prove it by bringing out yet more useless standards. It’s only because you can’t write decent software (without adding rootkits and other bullshit) to save your lives that you worry so much about piracy and have to implement a hardware anti-piracy solution.
/rant.
Give it phone and text functionality and dual boot it with Android and I’d want one.
Given the other Sony ‘Playstation Certified’ Android devices, I’m really quite disappointed that the Vita wasn’t created with Android on board. Didn’t need to go N-Gage on our asses and be a full on phone as well, but running it ‘like a tablet’, but as a gaming machine? I could dig that. Especially since being able to use the Android Market and load it up with the games I have on there would make the Vita an instantly worthwhile purchase, even if its own library is as shallow as the PSP’s was.
Overall, the Vita makes too many missteps while lumbering towards the correct direction – so I’m holding off until the first revision at the very least.
You’re kidding right? You should work for RIM. Help them sink that ship faster by making bad O/S decisions for their devices.
Seriously.
I am not interested in anything other than the best portable gaming machine money can buy. Movies are a bonus but not essential. I will go down to Game and give it a go – if it hits the spot, I will buy it. One thing though. I just don’t get the fascination with Wipeout as a launch title – It was shit on the PSOne and its still the same game – shit. Propriatory memory sucks hind tit, but I’m an idiot, and would overlook that piece of built in – fleece the gamer – design. As pointed out – a wifi only reduced costmachine is the way forward and may possibly hold out for this option – it has to happen.
What – this one?
http://www.amazon.co.uk/Sony-PlayStation-Vita-Wi-Fi-only/dp/B0054Q82WI/ref=sr_1_1?ie=UTF8&qid=1329211715&sr=8-1
Wash your mouth out, mister.
Heathen! Repent of your sins at the altar of WipEout!
Dunder head …DOH! Just ordered Wifi PSV and Ridgeracer. Wipeout is a game for crazy brained chemical enhanced groovers.
But I like my brain crazy and drug-fueled when I’m grooving ;_;
Meanwhile at Kotaku a different and more relevant review was posted by someone who actually plays games http://kotaku.com/5884517/the-playstation-vita-the-kotaku-review
If you’re buying a Vita to play music, watch movies or update your facetwit then you’re using it wrong. Its a GAMES CONSOLE, and a bloody good one at that in terms of hardware and potential. Now lets hope Sony doesn’t drop the ball on it and starts to push it hard.