The tech world is full of flops. This ain’t them; some of these companies and their products were monstrously successful for a time; others never even had the high expectations and hype required for something to earn the title “flop”.
Nope, this is a list of the folks who had something special—a firm grasp on a huge market, or the first fingers on a new one—and squandered it. Maybe it was hubris, a failure to scale fast enough, or an inability to see that they were on to something special. Each of these companies suffered from asleep-at-the-wheelness in some form or another, and allowed others to clean up in a market that they should’ve owned. These are the guys who coulda been—and maybe once were—contenders.
Could’ve: Been usable
Somewhere, a giant landfill full of broken plastic AOL CDs is making a TV Indian cry. AOL owned the ISP business. It crushed CompuServe, and, in the process, introduced millions of folks to the internet and chatrooms and something called a “keyword.” Hell, Meg Ryan even made a rom-com that basically took place in AOLand.
But this was a company that was more concerned with sales than scale. It had great ads, offered unlimited internet when pay-by-the-hour was still the norm, and distributed enough free demo discs to make a bridge to the moon and back a few times over. And yet AOL seemed genuinely caught off guard by its own success. In 1997, it was reported that a whopping 60.3-per cent of AOL connection attempts ended in failure—mostly due to busy signals. The “AOL busy signal” became a staple of late night comedy. Worse, when the world moved from dial-up to broadband, AOL seemed utterly uninterested in upgrading its service. Before long, speed-greedy customers were fleeing at far faster than 14.4 kilobytes per second. Today, depending on how you look at it, an AOL email address is either a sign of mental issues or the ultimate old-school badge of honor.
Could’ve: Scaled into the social networking stratosphere
Never mind that Friendster is still inexplicably popular in the Philippines, the social network’s founders must cry every time they see a news story that mentions the words “Zuckerberg” and “billions.” Back in 2002, this proto-Facebook had friending and messaging and a wall that you could write on (though they called it “leaving a testimonial”) and basically all the building blocks of every social network since. But as Friendster’s popularity blasted upwards, the site found itself unable to handle the traffic, and loading pages became a frustrating, laptop-tossing endeavor (script-watchers might recall that even “The Social Network” made a dig at this fail). And so, almost as quickly as they came, Friendster’s users left…
[Image: Shutterstock]
Could’ve: Changed with the times
Time was, if you wanted to watch a movie at home (and didn’t happen to have an awesome indie video store nearby), you’d go to Blockbuster. But here’s the thing about Blockbuster: Nobody liked them. Ever. Even when people rented movies from the company, there was still an almost universal resentment at its crappy selection, inability to keep movies in stock, long lines, and mother$#&@ing cr!#su*(ing $*&@damn late fees.
This was, in the grand corporate tradition, completely surprising to Blockbuster, which never seemed to understand how much people hated it. The company somehow deluded itself into thinking that, even with a nascent Netflix nipping at its heels, customers would somehow stay loyal to the brand and its dying business model. Sure, when it was too late, the company put out a few half-assed attempts at stealing Netflix and Lovefilm’s business model, but none of them caught on. When Blockbsuter should have shown humbleness and a willing to work extra hard to keep its customers, it arrogantly pretended as if Netflix didn’t exist. To Blockbuster, Netflix was a mere mosquito… until it bit it into bankruptcy.
Could’ve: Followed up the Razr
Remember when the Razr was, like, the best gadget ever? This awesomeisity had nothing to do with its user interface (which sucked) or feature set (“feature set” hah!) or any of those things that people care about these days. No, this thing was THIN, and single-phonedly set off a years-long battle to shave ever-more micrometers off the depth of handsets. And boy did this baby sell—the Razr first launched in 2004, and had sold more than 50 million units by the summer of 2006.
But like an aging rockstar who continues to milk that one hit on his journey from arenas to shopping malls to Bar Mitzvahs, Motorola simply couldn’t follow up. Worse, you got the feeling that they just weren’t trying. Instead of innovating or realising that things like user interface and might have some bearing on the future, the company simply chose to release slightly different versions of the exact same phone. And, as the law of diminishing returns should have made ridiculously obvious, consumers gave fewer and fewer shits with each one. While Apple was putting out the iPhone, Motorola was still releasing Razrs and Krzrs (remember that one?) and Razr2s. Bottom line: the Razr was the golden clamshell-shaped handcuff that caused Motorola to completely miss the fact that the mobile world was moving on, and that users cared as much about software design as hardware. Yes, the MotoQ was hot; but it also ran Windows Mobile, and that shit didn’t fly after a while.
Even Motorola’s successful forays into Android phones couldn’t save the company’s rep, and it was eight years before Moto released anything that could objectively be called hot. By the time the carbon fibre-swaddled Droid Razr came out, Motorola was firmly in Google’s clutches: an in-house patsy walking down the road to irrelevance.
Could’ve: Not sat by idly while Facebook destroyed it
Where Friendster was slow, MySpace was FAST. In the early days of the social network wars (meaning 2003), simply showing up was half the battle, and MySpace’s killer app was that it actually worked. It also gave the world a few genuinely good bands, made an art form out of the narcissistic self-portrait, and launched a thousand media profiles of MySpace Tom (and… uh… Tila Tequila).
But the site had a fatal flaw: It was a chaotic shit show. Granted, this is what probably drew a lot of its young’un users to the site in the first place, but there are only so many times you can deal with auto-loaded screamo songs and seizure-inducing animated gif backgrounds before you yearn to move to the social networking suburbs. Worse, News Corp. (who bought the site for the princely sum of $580 million in 2005) did nothing to nurture it or clean up its user experience. Meanwhile, Facebook added features and proceeded to eat its lunch.
Could’ve: Owned the tablet market
Back in 2001, when the iPad was likely little more than a twinkle in Steve Jobs’ eye, Microsoft pulled out the mean feat of simultaneously inventing the modern tablet PC, and tricking itself into thinking that nobody would ever want one. Granted, maybe it was a bit ahead of its time—cheap capacitive displays that would allow tablet makers to ditch styluses were still years away, as were decent mobile operating systems that would make these things practical with anything other than full-blown Windows. But Microsoft still squandered a nearly decade-long head start that should have allowed it to study the category, and eventually evolve it into a mainstream consumer-friendly product. Today, the tablet-friendly Windows 8 has a helluv an uphill battle ahead of it.
Could’ve: Ruled portable music
Ah, the ’80s: when Sony invented the Walkman—and the portable music category. The company repeated with the Discman (world’s first portable CD player), and had a chance to pull a hat trick with digital music players. But Sony’s religious devotion towards proprietary file formats meant that it took years for it to even release a digital audio player that could play MP3s. Early products forced users to use sluggish software to convert their tracks to a proprietary format. You know what’s easier than spending your time dutifully converting lawfully acquired audio files? Napster. And just about any other portable audio player.
How historically important is this fail? Well, if it weren’t for the iPod’s outsized success (which became a crossover hit partially because nobody else was producing any decent MP3 players—Sony included) the modern Apple as we know it wouldn’t exist.
Could’ve: Created the netbook
We’re not going to talk about Web OS right now—the wound is just too fresh. This is about a different colossal screwup.
Remember Palm’s Foleo? It was a netbook before netbooks existed. Announced in 2007, the product—which was billed as something between a smartphone and a laptop—promised a carry-anywhere size and battery life, along with a low-ish price made possible by its puny power. But dismayed by a public reaction that could best be described as “bewildered,” Palm cancelled the product before bringing it to market. Oh, what folly: Months later, netbooks such as the Asus Eee PC had nicked the Foleo’s formula of low cost, low power, and small size. And they were everywhere. As an eloquent member of the Internet puts it: “Had it been released, the Foleo would have been the founding device in the [netbook] category.” Instead it’s in the Vapourware Hall of Fame.
Could’ve: Done so, so, much differently.
Yahoo could’ve bought Facebook (maybe). Yahoo could’ve been bought by Microsoft for far more than it’s worth now. Yahoo could’ve actually done something with big-time acquisitions such as Flickr and de.icio.us. Yahoo could’ve even hired a CEO who didn’t lie about having a computer science degree. Le sigh.
[Image: Michael Macor / The Chronicle]
Could’ve: Mattered
Working in the news industry in 2008, there was no bigger satisfaction than seeing your story pop up on the front page of Digg. For a while, it was sort of an open secret that media organisations would regularly tailor their coverage around what was likely to pop on the social news site (lots of lists). But it took just one completely bungled redesign to turn the company into the MySpace to Reddit’s Facebook. 2010′s Digg v4 may go down in history as the most hated redesign in modern Web history. The site became unstable, unsightly, and unfun. Features went missing, and so did its users.
Could’ve: Not let the smartphone world slip through its fingers
Amirite?
























The Biggest Tech Disappointments of 2012
The Biggest Tech Screw-Ups of the Year
What Outdated Tech Do You Miss The Most?
Surely the biggest is Xerox failing to capitalise/protect the Star GUI/OS and instead inadvertently “inspiring” two young upstarts called “Microsoft” and “Apple” to prominence?…
This is true. If this had happened in these litigious times they would have been in for a big payout.
Not really. Apple obtained permission for access to the GUI, and Xerox got to buy a load of pre IPO stock in exchange, so if Apple did well on the back of this so did Xerox. They did later try to sue Apple but it was thrown out of court. Apple also significantly improved on what they saw, adding overlapping windows, pull down menus, the clipboard and lots more.
Or hows about Gary Kildall going out flying the day IBM visited – allowing a young and not so rich Bill Gates to pay out something like $50K on a DOS and seize the market.
I mention something similar below in talking about Nintendo, but people don’t seem to realise that Microsoft are only really where they are because Bill Gates was a vicious and uncompromising shark who would throw his granny under a bus if it meant he’d hit the top.
My theory is that ‘The Bill Gates Foundation’ is his way of trying to ensure the devil isn’t still stoking a fire with a red hot poker in preparation for his arrival…
Other suggestions – Sega and Nintendo. Used to own the console world, now both living off of their back catalogue. Creative – Could have made the iPod DOA.
Sega, I think, cocked it up with the dreamcast… it was just too little at a time when the PS etc was coming out.
Nintendo have staged a comeback with the Wii (Though I do realise it’s now on a downwards spiral).
I seriously think the next wii will be make or break for nintendo, if they don’t sell a shedload then it could drag the company down.
SEGA were actually ahead of the game in many ways with the Dreamcast: Built-in modem for online gaming, video camera add-on (like eyeToy), motion controllers. It was let down by a lack of third-party support mainly from EA, and everyone was still playing their PS1s until the PS2 arrived in 2000. SEGA had been on a downward spiral since the 32x to be honest.
In Quality terms – since the Mega CD
Very true.. I quite liked the first model that sat under the Mega Drive; but many of the games were crapola.
Yeah, that’s another thing that often causes companies to fail. They develop a new idea (at great expense) build new technology (again at great expense) but the tech isn’t quite ready for prime time or to sell profitably. Apple are very canny in this regard as they wait until a tech is second generation (at least) till incorporating it in their mobile products.
Disagree about Nintendo, their legacy is their IP, and design, which they are still innovating with since the original NES and their original controller design.
Sure they’ve had a few crap downturns like the Virtualboy, and the GC to a much lesser extent, but they are still immensely successful, despite releasing systems that are vastly more underpowered than they are worth. 17+ Million 3DS sold worldwide, 1 Million in the UK alone, and Wii U on the horizon, things are very rosy.
Agree about Sega, who lost a lot in a very short period of time owing to the bad turn from Dreamcast, which I thought was a decent machine, still have one at home! The saddest part is that they have messed up their own IP’s such a Sonic to such an extent that they have lost all the things that made them relevant.
So you don’t think Nintendo are close to doing a Sega?
Sadly no, but I have been rabidly playing this for the last two nights with my gamepad and this reminds me of the golden age of Sega games.
http://www.bombergames.net/sorr_project/
A shame that Sega had their fingers in so many pies, but the Playstation wiped the floor with the competition at the time.
Not in the slightest, the difference between Ninty and the others is that they’ve never sold any of their hardware at a loss (except for the 3DS from last August) so every unit has been a profit. Their recent loss is due mainly to issues with the Yen performance which seems to have affected Sony harder.
I think it would have been more believable had the Wii, and DS failed, but they have both been two of the most successful consoles ever, with only the PS2 slightly ahead of the Wii in units.
The Wii U would have to be a catastrophic failure to dent Nintendo.
Nintendo have about £10billion in cash surplus and last year was the first year out of 123yrs that they failed to make a profit.
Everything they sell makes a handsome profit, and their licensing deals with 3rd Party developers don’t win them many friends, but they ensure healthy profit.
They can afford a catastrophic generation…I just don’t see it happening.
SEGA were a whole other kettle of fish. They bet the company on the Dreamcast and big-budget titles like Shenmue…then when things went tits-up they threw good money after bad by chasing sales by advertising and sponsoring relentlessly (like the cash they threw at Arsenal) and it completely blew-up in their face.
If anyone is going to withdraw after the next generation, it’s Sony.
I said “profit” too often there…
and you never mention what step 2 is
I really don’t think that Ninty really do innovation. They just seem to rehash and adapt their older titles for each system while not massively changing how they play. Look at the Super Mario Bros, Zelda, Metroid and Smash Bros titles – nothing fundamentally changed at all from system to system.
It puts off the older gamers, but I suppose when Ninty are going after kids with parents to buy stuff for them, there’s not much they need to change.
It may be true with the games, but gamers would probably cry foul if they tried to change certain expectations too drastically. Look at what happened to Sega and the Sonic brand? They went 3D and turned the franchise to $hit. On a different turn, their games might feel the same, but they are different in the way they are experienced, i.e, with motion controls, over dual screens, and in 3D. More of an evolution of what people enjoy about their games rather than direct rehashes
In terms of hardware, you can’t deny the innovation, especially in from the noughtys. They came out with the first dual-screen hand-held, the first console with motion control, and now the first 3D capable dual-screen handheld.
The Wii and DS were ridiculed on release, but went on to become 2 of the most successful consoles next to the Gameboy and PS2. I don’t think they should be underestimated.
Oh absolutely, I agree that Sega made some massive errors with their established titles.
Sega were also strong with arcade games as well, with things like Virtua Fighter, Sega Rally, Crazy Taxi, Daytoooonaaaaa USA and so on which were also possible as home ports
The first dual screen hand held was made by Ninty…but in the 70s (Game & Watch) http://everyjoe.com/files/130/2006/05/original-game-and-watch-donkey-kong-nintendo.png
Touché!
I still have a great old Game & Watch device, but the dual screens from Ninty were in a book-style, its called Lifeboat which I spent many hours killing time with.
I did love the old Sega games, especially the Arcade titles, such as Daytona, and the light-gun games, Virtual Cop, HOTD etc… Hopefully their fortunes change in the near future.
It’s a shame that the arcade is dying out now as well. I used to go to Funland (formerly Segaland) in the London Trocadero regularly, but now the place is a shadow of its former self as most of the halls are closed up.
The only place left in central London is an independent arcade a few doors down from Goodge Street tube on Tottenham Court road, as most amusement arcades these days are just for gambling machines.
It’s a shame that things move on; I was a big fan of the Gamecube for its design and for Super Monkey Ball (four way GENIUS play for me and student friends in halls).
I used to be in there every weekend during the late 90′s wasting a small fortune on Killer Instinct and various Street Fighter iterations…I do miss a good Arcade, and they are dwindling in the UK.
There is still Namco Park next to the Aquarium at Embankment which is alright, but nothing that matched the height of Funland!
Are you serious?
With regards to hardware: The Directional Pad, the Shoulder Button, Super 7 3D, the Rumbling Controller, Motion Control…I could go on all day.
Then there’s your assertion about the software. Mario went from defining the 2D platform genre to becoming the first truly 3D platform game (necessitating the invention of the user-controlled Lakitu Cam mapped to the C-Buttons on the N64 Controller that has represented the blueprint for 3rd-Person in-game perspective ever since). Then they introduced an entirely new universe and a WATER CANNON MECHANIC (for better or worse) and then removed the traditional notion/perception of gravity (surely the only constant in a Platform game?) from their subsequent Wii titles.
Zelda went from 2D top-down adventure game, to revolutionary 3D adventure, pioneering (among other things) the Z-Targeting system that has since been copied by EVERYONE else. And even since the N64…you can’t possibly have played Ocarina of Time/Majora’s Mask and then claim that The Wind Waker, Twilight Princess/Skyward Sword weren’t significant departures in terms of graphical style, motion controls, story mechanic…You make it sound like FIFA!
Metroid went from side-scrolling 2D Shooter to inventing it’s own genre: The 1st-Person, (sometimes 3rd person) Puzzle Action-Adventure Shooter. It can’t possibly have made more of a change short of becoming a racing game or an RTS.
Smash Brothers is a relative infant and tore up the Street Fighter/Tekken/Virtua Fighter Fighting Game rulebook with its initial release, bringing dynamism to the arena in which you fought, and inventing an entirely new percentage-based system to replace the traditional health-bar.
You can call Nintendo a lot of things…but to accuse them of not being innovators is laughable…
Ugh, Critical hit!! Valid points all.
Thanks!
If you haven’t read it, grab a copy of “Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children” originally by David Sheff.
It shows that despite having a ‘butter wouldn’t melt’ reputation these days, Nintendo are the most callous, unrelenting, scheming, conniving bastards ever to have graced the Videogame industry…but also great innovators. It’s updated periodically to account for new generations, but the ‘take no prisoners’ attitude and refusal to compromise on their principle of flying in the face of consensus is a constant.
“…the most callous, unrelenting, scheming, conniving bastards ever to have graced the Videogame industry”
Sounds like a term that could be used to describe EA, as there’s not a lot of love for them at the moment.
Sounds like a good read; I’ll pick up the e-book and add it to my reading list (stuck reading the Dune series for the first time and it’s compulsive).
The problem is, EA never bothered to learn back-stabbing or subtlety. They just blatantly push Micro-transactions and force things like Origin on people.
They’d be the sort of serial killer who killed purely for fame, whereas Nintendo is unpredictable enough that you can’t anticipate their next move and twisted enough to kill purely to prevent somebody else from getting famous for making a kill…and they do it all with a PR-Friendly smile on their faces…
I wonder what murderer metaphor would be most apt for Steam
Steam is kinda like the CIA conducting a spot of water-boarding.
As a Citizen of a Western Democracy/PC Gamer, you’re not necessarily the biggest fan of Water-boarding/Steam or its implementation, but you’re probably intelligent enough to allow it/understand how it’s probably necessary for the greater good of Civilisation/the Gaming Industry.
Nobody’s exactly excited about the Wii U though, which kinda suggests that it’s going to sink. How many articles have you read about it on Giz compared to pretty baseless xbox/PS4 rumours which aren’t even going to be released until next year?
Can you tell me how excited people were about the Wii? Everyone had low expectations. Same with the DS and more so with the 3DS.
The 3DS has still sold double the amount that the Vita has in the same period though… The Wii itself has sold nearly 100m worldwide. Hardly a flop?
I thought people were quite excited the Wii and loads of people bought one. Now their only selling point seems to be as a home fitness instructor.
As for the 3DS, I honestly couldn’t tell you who was actually buying those things…
I bought one, and the numerous hits on StreetPass also differ with you. The Wii did notoriously bad to begin with, but picked up steam later on – same with the DS I believe. It’s unfair to say that the Wii doesn’t have its share of serious games, see: Skyward Sword, however I would agree that their content is often lacking which is why I sold mine about 2 years ago. The 3DS goes so much further than this, with Kid Icarus now consuming the majority of my time and shines through as a brilliant sign of things to come for the system.
On a personal note, I can’t wait for the new Animal Crossing – possibly the most hardcore game ever made for girls.
Never mind the Sega& Nintendo debate – I think the Creative point is the most relevant here. Creative bought out their first MP3 player a full year before the iPod hit the shelves. Had they have marketed and invested properly they could have been so much more.
I still remember the day I saw a Creative iPod dock – to me it meant they had completely given up the fight.
Agreed, they also prided themselves on having hardware that had superior sound, than the iPods that arrived subsequently. I loved my old Zen brick from back in the day.
I think they gave up innovating and turned to litigation, as I recall they successfully sued Apple over the way that iPods organised music in a particular fashion.
If you can’t beat em, sue em. Seems that Apple learned from this!!
http://gizmodo.com/174051/creative-sues-apple-over-ipod-patents
Hmm.. a hell a lot of these faliures are due to doing nothing. RIM, for example, really needs shaking up, and has done for a long time.
Think Nokia could’ve been added to this list, had it been written 18 months or so ago. Agree / disagree?
Not sure Nokia are out of danger yet, while they are no doubt selling well for Windows Phones, I’m not sure that’s enough. If they were not receiving massive payments from Microsoft, they’d be in big trouble.
I think they still could be added to this list, while the Nokia Lumia is doing well in the states I’m not sure its going to be enough to save them.
Maybe they could be included in another article of “11 companies teetering on the edge of shit creek – what they could/should do”?
The Nokia tablet will be the sign that the phoenix has finally risen. Until then, definitely worth adding to the list.
Motorola were the first company to release an iPhone before the iPhone – Teaming up with Apple to put iTunes into the Motorola ROKR in 2005.
http://www.apple.com/pr/library/2005/09/07Apple-Motorola-Cingular-Launch-Worlds-First-Mobile-Phone-with-iTunes.html
Very interesting reading!
Of course the MAJOR Missed Opportunity in Tech that is missing from this list is that Giz UK haven’t hired me (yet)
You’d need to clean up your typos before than ever happened, Dazza
Do you really wan’t me to start pointing out the number of typos that appear in Giz articles already Kat? Since everything I type is spell checked the typos are usually just the result of over eager posting (that is, pressing Submit before I notice the wriggly red line).
Anyway, I wasn’t necessarily suggesting that I would be WRITING for Giz, I figured you could just hire me for my good looks and charm
Skipping gracefully over your first paragraph, I *couuuuld* do with a person to stand on the street, handing out flyers with our URL printed on them…!
Do I get one of those big signs like the “Golf Sale” guys?
You should team-up with a musical collaborator and release a song called “Circle of Giz” to the tune of Elton John & Tim Rice’s “Circle of Life” from ‘The Lion King’.
If it reaches the Top 40…Kat has to hand over the reigns of Giz UK to you; if it doesn’t, you have to renounce Android, make a positive comment about Apple at least once per day and promise never to point out any spelling or grammatical errors, or to mention Jesus Diaz by name ever again.
1.There’s enough rubbish in the Charts without me adding to it.
2. Good God are you insane? I don’t want Kat’s job, who the hell wants to work that hard.
3. Never.
4. Already done it for today.
5. I can live with this
6. I can also live with this (as I have several alternative titles I can use)
1) If you change your mind, I have a concept for a video involving a confused group of young boys and a chocolate HobNob.
2) There’s no such thing as working too hard, only shit jobs.
3) I know you secretly want a Lumia 900.
4) I think I saw that, but presumed I’d inadvertently consumed some LSD. Thanks for the reminder.
5) Really? Once a Grammar Nazi, always a Grammar Nazi. I know this because I am one. You can pretend to be something you’re not, but you can’t hide forever.
6) How many of them also exist as names for a woman’s private parts?
#1 already exists… http://www.youtube.com/watch?v=OVwLkLkLp5g
Fuck, why is my life so amazing? (I’m Bar Manager, btw)
“Circle of Giz”? Is that like a “soggy biscuit”?
Nokia: Launching a very capable Maemo smartphone in 2009 (albeit a year behind Android, and two years behind iOS) and choosing not to pursue the platform until the ill-fated N9 was a disastrous missed opportunity to enter a competitive market while the handset vendor was still a very strong presence in the mobile world.
2009 was already too late as Palm found out with WebOS, which was IMO far superior to Maemo. Android had already begun it’s global rampage, swallowing the marketshare of all of it’s competitors except Apple.
Personally I think Palm was doomed to failure – it was trying to create a 3rd gen product in it’s first attempt, design without evolution. The N900 was a device that genuinely felt like the proof of concept for something bigger and better. It’s Skype integration still hasn’t been bettered, and the potential for a truly magnificent OS was definitely there. The Ovi store was a concept before the iPhone was launched – but it was trying to provide apps for a platform soon to be in decline. Nokia should have followed up the N900 with N8 hardware and Meego OS. It might not have been best in class – but would have provided the launch pad to get into the smartphone market, rather than being the best in class of the feature phone market with Symbian.
Plus Palm didn’t have the brand name muscle to sell enough Pre’s to make an impact. Nokia did, but failed to capitalize.
HP surely should be in here too, they looks like going in same direction as IBM in becoming software only. Though I guess that’s true of a lot of PC manufacturers.
Also, anyone remember Psion?
Apple haven’t always got it right either.. 2 words
Pippin
Newton
Or more recently than that:
3rd Generation iPod Nano (the stumpy, fat one)
3rd Generation iPod Shuffle (the thin one with no controls)
A little known fact is that Toshiba created the Walkman (Aomori factory R&D), but realised that they did not have the consumer base to make it a success and licensed the product to Sony
Eastman Kodak invented the digital camera in 1975… and filed for bankruptcy protection early this year.