Computer graphics have come a long way since a T-Rex ate that lawyer in Jurassic Park. But if these glimpses of what the next generation of CG has in store, we ain’t seen nothing yet. Cloth simulations with hyper-realistic wrinkling, modelling complex human hair using thermal imaging, and new approaches to smoke rendering will make our future blockbusters even more blockbustery.
The video is a collection of the research that was unveiled at the 2012 Siggraph Asia conference that just wrapped. It brings together the world’s top minds in computer graphics who show off the jaw-dropping research they’ve all been working on. The future of movie making and gaming can’t get here fast enough. [YouTube via BoingBoing]













Watch a Sneak Peek Inside the New Tech in Iron Man 3
Sleek Thermos Is a Tribute To Cutting-Edge 1980s Computer Graphics
These Incredibly Realistic Human Face Computer Graphics Will Obviously Be Used for Porn
Graphics programming is wizardry! Maths based wizardry, but wizardry all the same.
I use a plugin for 3dsmax for my rendering needs now, its something called the Cryengine 3.
For me my workflow for visualising products is usually solidworks -> 3dsmax to set the scene/materials -> vray
Now i just plonk it into the cryengine3, set materials and blam! Realtime photorealistic rendering, combined with max’s ability to animate incredibly easily means promotional stuff is incredibly easy.