Nvidia’s Project Shield is a curious little device, attempting to toss its hat into a bunch of rings at once. It’s taking shots at handheld gaming, console gaming, tablets, and phones. For the most part, it’s holding under the strain, but it’s hard to imagine going out of your way to use it versus any of those things it’s trying to replace. It’s definitely passable and frequently good at emulating PC and console gaming, but it’s just a little to busy to be a perfect copy.
The controller is a bit light, and while it doesn’t feel extremely cheap, it doesn’t have the sort of heft and weight you would expect from a console controller. Despite being rather chunky, it fits relatively nicely in the hand. For all those edges, there aren’t any that make it uncomfortable. It doesn’t feel nearly as awkward to hold as it looks like it would, which is a pretty big accomplishment considering how it looks.
That said, it has its share of weirdness. The disc-y shape of the controller makes the bumper and trigger placement odd. Literally every time I reached from the trigger to the bumpers, I missed on the first try. Likewise, the way the meat of the controller is concave to accommode the folding screen makes it very easy to get lost on the way from a stick to a button. And the physical buttons for volume, as well as Android’s back and home functionality in the controller’s center make for some crowded real-estate.
It’s largely a matter of personal preference, but I had a difficult time getting used to parallel sticks a la the PS DualShock, as opposed to the off-set one on the Xbox 360 controller. The downward-sloping nature of the controller’s centre also makes for an awkward angle on the sticks, which are already pretty low. It’s almost impossible to tell whether or not you’re clicking them in. All that said, it seems like a gamer could probably get used to the controller after spending a little time with it, though switching back and for from Shield and an Xbox controller could make the transition process a little weirder.
Performance-wise Shield worked great. The Tegra 4-optimised, native Android games ran well and looked great on both the TV and the controller’s built-in (and notably small-ish) screen. The stock Jellybean interface makes navigation as easy as it is on any other Android device, and Nvidia’s own game-choosing apps consist of little more than a simple scroll-able list, making the process just as simple as it should be.
Streaming games from the PC went off largely without a hitch, though it’s worth noting they demoed this feature with a racing game, which wouldn’t demonstrate any lag nearly as clearly as say, a shooter. That said, Nvidia says the lag from PC streaming should be no more intrusive than a that between a console and wireless controller, and there certainly wasn’t anything noticeably glaring.
All in all, Project Shield is a bit weird, but considering the wide spread of things it’s trying to do, that’s not entirely surprising. The weirdness isn’t insurmountable though, or at least might not be depending on the as-yet-to-be-released price-point. Project Shield definitely feels like a product that’s taking on a lot, but it’s not instantly crippled under the load.














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If it doesn’t fit into your pocket this it won’t take off. Also if its priced over £200-250 then it will also fail. Too big and too expensive and people will wounder why not buy a tablet or netbook/laptop instead to play games on.
Also whats it unique selling point?
Cheap games in the long run? compared to the DS and PS Vita with £30+ games, better guts, better OS, although they should have made it more like the PSP.
I have yet to see a android game that you can play for hours on end and still have stuff to do, and I’m not talking about a repetitive game like fruit ninjas.
Fruit Ninja 2! lol, I know what you mean, but if someone was to make a decent full game (witch is inevitable at this rate) the game will never really cost more than a tenner.
Also have you not been playing GTA on your android?
I haven’t played GTA yet, but yes there will be full games on android at some point. To be honest I can’t see Nintendo releasing another handheld that uses a custom OS. When the next DS comes out (2016) It could well run android.
Android is getting there but its not there yet.
If I was Nvidia I would have waited for Ouya and GameStick to help build up the list of android apps that work with a controller and to see what happens.
Spaz, I think the unique selling point is it having a full sized controller to play games with. Off the top of my head, any games for Android that are worth playing in this fashion is probably limited to the GTA ports or that zombie shooting game. Otherwise, they’ve got to get decent new titles together that would take advantage of the controller before releasing the hardware.
Why didn’t they put the analog sticks in the same place as the more ergonomic Xbox 360 pad? I have ‘Man’ sized hands, which means I get thumb cramps when using PS3 pad, so I have bought a ‘Shadow’ controller (360 layout) for the few times I dust it off and use It.
My ‘Man’ sized hands have never had a problem with the Dualshock layout.
They ain’t making it just for you mate. ;o)