And, yep, still managed to end up with a generic-looking black box. Not that it's ugly, but it took over 75 attempts to get to that final version, giant power brick and all?
That's according to lead Xbox One designer Carl Ledbetter, who has been talking through the Xbox One's design process as part of a lengthy feature over on the Microsoft website. As well as more than 75 console iterations, 100 Kinect sensor and 200 controller designs went through the wringer -- the first time Microsoft has put a more precise number on how many attempts it took to land at the final products, after previously revealing prototypes for the console and all its peripherals roughly numbered in the hundreds.
“We were extremely thorough,” said Ledbetter said. “We were trying to push boundaries, to do something new and inventive, but there was so much at stake that we had to be really careful as well. The reason why there was so much at stake is that people really, really care about Xbox.
“We wanted to take every component of what people love about Xbox and amplify it, but also make it disappear into the living room – to stay in the background, robust and reliable".