Today's Obvious Fact: It's Tougher for Devs to Work on the Circular Moto 360 Than Angular LG G Watch

By Gerald Lynch on at

Android Wear wearables are going to be a key focus of this month's Google IO conference, with Google looking to get devs beavering away on apps for the LG G Watch and Moto 360 smartwatches. But despite sharing the same platform, both devices are presenting their own challenges.

Android Wear developer advocates Roman Nurik and Timothy Jordan have given a sneak-peek at what it's like developing for the new devices over on the Android Developers Blog. Apparently, the rounded-face of devices like the Moto 360 are likely to be slightly more difficult to create apps for, given the initial lack of experience devs will have working on screens that size compared to the squared-off, phone-like straight lines of something like the G Watch. While the increased workload isn't excessive, it'll take a few more man hours to get them up to scratch. An issue all devs face when approaching Android Wear however will be working within the reduced screen size -- Nurik states an average of "140x140 dp (280x280 px @ XHDPI)", but also said it was "thrilling designing in such a constrained environment".

Moving on to the app content itself, Nurik and Jordan used prototype Moto 360 and G Watch devices to create a walking tour app, based around an existing Google Glass concept. Rather than using voice commands, the app would rely on contextual data, sending notifications to a user automatically rather than on demand. It seems a direction many Android Wear apps are likely to take -- predicting the information you require based on your surroundings and schedule, so that information is already awaiting you on your wrist as you move to look at it. [Android Developers Blog]