Nvidia VR Direct Will Automatically Optimise PC Games for Oculus Rift

By Gerald Lynch on at

It's not just about impressive new GPU hardware with Nvidia's autumnal blow-out -- the company is also looking ahead towards a VR-focussed future. As part of the Nvidia GeForce Experience, the company will soon be launching VR Direct, a tool that will optimise games for the Oculus Rift headset, and make some games never designed for VR play work with the goggles too.

Just as the GeForce Experience currently lets Nvidia card-owning gamers automatically set in-game settings to best suit their rig, VR Direct will tweak settings to make them as comfortable as possible for virtual reality play. Most of this rests in being able to lower latency between player input and video output as much as possible -- the disconnect between what a player thinks should be happening instantly on screen and having to wait for an action to occur is one of the key causes of motion sickness with VR. VR SLI, VR DSR, and MFAA settings will all play a part in making games in the headset feel as natural as possible. On average, Nvidia states that VR Direct will reduce latency by 10 milliseconds compared to a set-up not using VR Direct -- enough for play to feel completely lifelike. Auto Asynchronous Warp will do the same for depth tracking, which would be 50 per cent more responsive with VR Direct.

Finally, Auto Stereo will split a game image so as to suitably fit output to the Oculus Rift when a game has not otherwise been optimised for it. Of course, things like UI and HUD elements will probably look strange unless tweaked precisely for the new interface, but it'll be an easy work around if you insist on playing your entire library of PC games with the headset.