Virtual reality headsets like the Oculus Rift or Sony's Project Morpheus do well to present us with immersive digital worlds, but there remains a level of disconnect when actually interacting with them. Whether using a mouse or a gamepad, what our eyes may be able to see, our hands can't ever really touch. But that may not always be the case.
Dexta Robotics has opened up a KickStarter campaign for its Dexmo exoskeleton glove. Using force-feedback, it will allow the wearer to feel and touch objects in a digital world, using pressure and tension to give the impression that the wearer is interacting with a physical item. While it can't be used yet to translate the sensation of textures, it could be used in games to let you feel as if you are actually gripping something, with resistance to a finger's usually range of movement acting as an approximation of mass.
Though the natural fit for the glove lies in gaming, Dexta Robotics also believe that, with an SDK it is putting together, the Dexmo could be used in digital art projects, as a computing input device and even a means of controlling home automation gadgets, such as Wi-Fi connected lighting.
Currently on its 17th prototype since beginning development in September 2013, current Dexmo gloves are made using a 3D printer. The Kickstarter campaign aims to help further refine the device, as well as looking into ways to mass produce durable consumer versions of the Dexmo, and to package them. Dexta Robotics is looking to raise $200,000 in the next 27 days, and at the time of writing has raised $39,628. [KickStarter via Daily Dot]