Mac Takes a Back Seat as Oculus Rift Courts PC Gamers

By Nick Cowen on at

With the Oculus Rift now in the pipeline for consumers - the VR headset is supposed to hit stores early next year - news has started to emerge about the device's system requirements. In a recent blog post, Chief Architect and Rift Technical Director, Atman Binstock, wrote about the specs gamers will need on their rig if they want to play with the device, entitled 'Powering The Rift'.

Aside from the specifications you'll need to meet, such as an Intel i5-4590 processor equivalent or greater, an NVIDIA GTX 970 / AMD 290 graphic card (equivalent or greater) and at least 8GB RAM, Binstock mentioned a little tidbit of information that may have Apple fanboys (and girls) howling in indignation. He wrote:

"Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline."

While this is hardly surprising given how much larger the gaming catalogue on PCs is when compared to the Mac library, it does seem to show that gaming is the Rift's primary intended use at this stage, and that a lot of its possible application as as a wider "platform" device has been - at least for now - thrown on the backburner.

In the meantime, those interested in playing with a Rift had best start saving up, since the rig they'll need to support it costs quite a bundle at present. No one ever said the future of gaming was cheap, mind...

 


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