The falling waves of Space Invaders and the paddles of Pong aside, is there a more instantly-recognisable level in all of gaming than that of the original Super Mario Bros. World 1-1? The opening stage of Mario's first home console outing, it set the benchmark not only for all Mario games to come, but acted as a blueprint for many platform and action games of the future.
With Super Mario Maker hitting the Wii U this week, letting you create your own Mario levels using the console's touchscreen controller, Mario creator Shigeru Miyamoto is out on the promo trail. He caught up with Eurogamer and shared some wonderful insights into how NES classic Super Mario Bros. World 1-1 was made.
Whether you're just a humble gaming fan or a budding developer, there are some fascinating facts here, from why Mario is such a slippery sod in the early games to why a mushroom was the power-up icon of choice. It also reveals lots about Nintendo's (or, specifically, Miyamoto's) approach to game design – let clever level layout teach a player what to do, not reams of tutorial text. If it was only oh so simple now. [Eurogamer (YouTube)]