VR

Sick of Waiting for Nintendo VR? Blame the Kids

By Gary Cutlack on at

Nintendo IS doing stuff with VR in its development labs, in case you were wondering, although it doesn't appear to be entirely sure that it'll catch on or not, so don't go getting excited about Virtual Boy II just yet.

The news comes via a Q&A session Nintendo conducted with shareholders, in which company mascot Shigeru Miyamoto gave a lengthy answer on the current tech hot potato and/or fad of VR. Miyamoto said of the possible helmeted future of gamers: "For VR in particular, we are continuing our research, and looking into development with a mind to how our current core products are meant to be played for a relatively long period of time."

That's the key issue for Nintendo rather than control systems, power or price of VR, as the last thing it wants to due is knacker the eyesight of a generation of kids by plomping them in a VR headset for 12 hours a day. Miyamoto added: "We are looking into the possibilities of providing an experience that gives value when played for a short time, and how to eliminate the concerns of long-duration use. We are also looking into how to make sure that a parent doesn't need to worry when their child puts on a VR device in their living room."

The game creation legend doesn't seem to be entirely keen on VR, though, saying of his time watching some of the experiences being experienced at E3: "At this year's E3, I was on the show floor, and it did not feel like VR was that big of a topic. This could be because VR is not that much to look at for the spectator, even while it might be highly appreciated for the person actually experiencing it. It might also not be clear how the experience can be made into a product." [Nintendo via Engadget]


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