When you think about VR headsets, there's a lot to like. There's even more to be desired, though, because no matter how good they are there are plenty of ways they could be improved. The StarVR One sounds like it fixes most of the problems with the likes of the HTC Vive and Oculus Rift, but the problem is that you won't be allowed to buy one anytime soon. Not that many people would be able to afford it anyway.
The StarVR One was launched yesterday, but there's no official word on when it will be available or how much it will cost. All we know is that it will be exclusively available for businesses, rather than personal use, and comes packing an insane set of hardware specs that would make any VR enthusiast drool like Pavlov's dog. While it looks like any old VR headset, including the wires, the StarVR also comes packing advanced eye tracking features for more efficient graphical processing, two 4.77-inch AMOLED screens each offering 1,830 x 1,464 pixels worth of resolution (1,830 x 2,928 in total), a 90Hz refresh rate,plus a 210 degree horizontal viewing angle which extends 130 degrees vertically. According to StarVR that's “nearly 100% human viewing angle.”
It's also said to weigh just 450 grams, with promises that it remains comfortable after long sessions. Sadly it appears to be a wired headset, which some may find disappointing.
Which all sounds pretty fantastic, but to top it off the headset also utilises Valve's SteamVR 2.0 tracking technology, meaning you can use the same base-station trackers as the HTC Vive. For those that don't know, this means room-tracking capabilities in an area up to 10 square metres in size. The more advanced StarVR One XT is much the same internally, but the tracking system has been upgraded with more advanced optical markers.
The issue with all these features mean that the system required to use the headset is going to be expensive. The minimum specs necessitate an Intel Core i7-7700 or AMD Ryzen 7 2700X processor alongside a Nvidia GeForce GTX 1080 graphics card plus 16GB of RAM. So even though StarVR isn't talking about price yet, you can tell it's not going to be a cheap purchase - hence why it's a business-only tool for the time being. [TechRadar]