Facebook made a splashy entrance into VR when it purchased fledgling startup Oculus back in 2014 for $2.3 billion. However, even after putting out the first consumer-ready Oculus Rift in 2016, which was followed up by this year’s Oculus Go and the upcoming Oculus Quest, today’s departure of Oculus co-f0under and former CEO Brendan Iribe casts doubts on the future of Facebook’s VR efforts.
Alongside Palmer Luckey, Michael Antonov, and Nate Mitchell, Iribe helped produce the first Oculus Rift prototype, while attracting big names in tech like current CTO John Carmack and spurring one of the most successful projects in Kickstarter history along the way. However, following Facebook’s acquisition of Oculus, Iribe stepped down from his role as CEO in 2016 to become vice president in charge of the company’s PC VR division.
What a ride! We made science fiction into reality and inspired a new industry in the process. Oculus was only possible because of such an extraordinary team and community. Thank you! Now, six years after we launched Oculus and Rift, I'm moving on to the next chapter!
— Brendan Iribe (@brendaniribe) October 22, 2018
Where things start to get spicy is that, according to TechCrunch, one of Iribe’s main projects was overseeing work on a second-gen Oculus Rift, an effort that reportedly was cancelled last week after some “internal shake-ups.” Sources who spoke to TechCrunch claim that Iribe and the Facebook team had “fundamentally different views on the future of Oculus that grew deeper over time,” with Iribe apparently not wanting to participate in a VR “race to the bottom.”
In an email, Facebook pointed Gizmodo to a post from Iribe with a far different tone, and refuted the claim that Iribe left over clashing views.
While many VR aficionados including myself acknowledge that the future of virtual reality most likely rests on a mobile platform, allegedly cancelling development of a PC-based Oculus Rift 2.0 in the interim would seem quite premature. Currently, mobile VR headsets suffer from a number of limitations, most notably short battery life and a lack of on-board processing power, and without more substantial hardware to push the limits of VR tech, Facebook could be limiting itself when it comes future breakthroughs.
When asked for comment, an Oculus spokesperson told Gizmodo, “while we aren’t quite ready to talk about the next version of Rift, PC VR is still a category we are investing in. It’s still a part of our strategy – we’re continuing work across product and content and you’ll see this manifest next year. Additionally, Nate [Mitchell] continues to lead the Rift/PC team and there are no changes there.”
Now that Iribe is gone, Oculus’ trajectory largely falls upon the shoulders of Mitchell and CTO John Carmack. But with potential changes in both strategy and investment, the real interesting thing will be seeing how Facebook approaches VR in future with the release Oculus Quest and whatever PC VR developments Facebook still has in the works. [TechCrunch]
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