Oculus Rift Production Stops as Developer Rush Uses All Components

The maker of the Oculus Rift VR headset has run into some trouble sourcing materials to build the developer hardware it's currently shipping, saying that the frenzy to pick up a dev unit means they've run out of (or can no longer buy) some critical components. Read More >>

Only Four Per Cent of Devs Give a Crap About the Wii U According to GDC Poll

The Wii U just can't get a break at the moment. Not only is it struggling to keep the pace with sales of Sony's PlayStation 4 and Microsoft's Xbox One, but now it can't even gain the attention of the very people who should be making games for it. Read More >>

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How Computers Create Convincing Light and Shade in Graphics

Creating rich, lush computer-generated images is no mean feat, and one of the most fundamental aspects is light and shade. This video explains how programmers and designers tackle that crucial problem. Read More >>

Apple OS X Mavericks Gold Master Is Out

The Gold Master version of OS X Mavericks is now available for developers. That means that OS X Mavericks has reached the final build and is ready to go to customers. What we see in this build will be exactly what everyone sees when they upgrade to Mavericks. Read More >>

British Game Developer of Dizzy Fame Goes Bust

Blitz Games, home of Dizzy creators the Oliver twins and one of the stalwarts of the UK development scene for the last 20 years, has called it a day. Around 125 jobs will go at the maker, as it closes the majority of its operations. Read More >>

Apple's Developer Centre Hacked by Security Researcher

Apple revealed late yesterday that its Developer Centre had been forced out of action by "an intruder" — but a researcher has provided evidence to confirm that the downtime was a result of his identification of a security vulnerability. Read More >>

Here's What a Developer's PS4 Looks Like

Like any PC you'd build yourself, the guts are what actually matter and in the case of game consoles, the developer units typically just hide final console design. They're never really that attractive, which is the exact opposite of what we'll be seeing this Christmas. Read More >>

The Surest Sign Yet That Apple TV Will Be a Gaming Console

This week, Apple released its first-ever instructions for designing and developing a game controller for use with Apple products. The evidence suggests that Apple is gearing up take gaming beyond the confines of its products. It's going to condone console-style game development. And today's game controller for iOS 7 could mean that tomorrow's Apple TV is a full-on gaming platform. Read More >>

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Let's All Learn How to Develop an Android App, the Final Part

So here we are, tantalisingly close to realising our dreams of our first Gizmodo UK app. We've just a few final small steps to take before we get to see the app appear on our handsets, so let's crack on. Read More >>

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Let's All Learn How to Develop an Android App, Part Five

So we've arrived at the penultimate installment of our App development series -- we may have lost some travelling companions along the way but we're here now and nearly ready to see our App working for the first time. Before we get there we have just a few hurdles left to jump... Read More >>

Google's New Head of Android on the Future of the OS

You can, of course, head the full interview over at WIRED. But here are some choice cuts before you head that way. Read More >>

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Let's All Learn How to Develop an Android App, Part Four

I had promised we'd look at finishing off the settings page this time around, but I've been busily beavering away on our app and thought it would be better to look at some of the core functionality instead. Don't worry, we'll come back to the settings page soon, but for now let's start adding the some real functionality to our Gizmodo UK app... Read More >>

How Developers Coded in 1985

Programmer John Graham-Cumming tells a fascinating story about what coding like was back in 1985. Unlike today's programmers who wear hoodies, down energy drinks and use a paper thin computer, programmers in 1985 had to code by hand... with actual paper. Read More >>

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Let's All Learn How to Develop an Android App, Part Three

So here we are on part three of our guide to developing for Android, and you haven't even written one solitary line of code yet. Sheesh. It's time to get your hands dirty in functions, variables, classes and methods. There are countless languages out there; each has its benefits, and each has its irritants. Which language you use is often dictated by what you're creating and the platform you're developing for. Read More >>

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Let's All Learn How to Develop an Android App, Part Two

Last time on the "Let's All Learn How to Develop an Android App" channel, we took you through the set-up of your development environment -- no, not ensuring you have enough Monster munch to hand; instead making sure you're ready to start coding your own application. We also asked for your suggestions of potential projects we could use over the course of these articles, and the response was...pretty immense, if we're honest. Read More >>

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Let's All Learn How to Develop an Android App, Part One

Those developers sure have it easy. Come up with an app idea; fiddle with a bit of code, and et voila, you're an app millionaire. Or something like that, right? Join us over the next few months as we take you through the basics of developing for Android. Read More >>


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