PlayStation Now Brings Gaikai PS3, PS2 Game Streaming to PS4, but UK Will Have to Wait

By Gerald Lynch on at

With the PlayStation 4 lacking any built-in backwards compatibility features, classic PS3 and PS2 games were promised to be coming to the console via a streaming service, developed by Gaikai. That service, now called PlayStation Now, will be ready by the summer -- so long as you live in the US.

Sony lifted the covers off of PlayStation Now at this week's CES 2014 media scrum, showing off games like Beyond: Two Souls and The Last of Us streaming wirelessly to the new console. Built by Gaikai (the game streaming specialists that Sony bought out back in 2012), PlayStation Now will be rolled out gradually to US users in the summer following a beta testing phase, but Sony has yet to reveal when it will be coming to the rest of the world, citing uneven broadband connections as the reason behind delaying a simultaneously global roll-out.

What it did reveal, however, was that the service won't be limited to the PlayStation 4. Heck, it won't even be limited to its PS Vita handheld, which will also be getting PlayStation Now. In fact, the streaming service will available on a number of web connected devices -- suggesting everything from tablets to smart TVs.

"Eventually the service will expand beyond PlayStation platforms and Sony devices, allowing users to stream PlayStation games on numerous other Internet-connected devices," said Sony boss Andrew House.

"Sony’s vision for PlayStation Now is to enable users to instantly enjoy a wide range of full games on the Internet-connected consumer electronics devices they use every day."

How these will be controlled is yet to be revealed -- as a Bluetooth accessory, the DualShock 4 should theoretically be able to pair with any other Bluetooth enabled device, though it cuts down on the portability of tablet gaming if it was a mandatory requirement. I'd also expect an initial period of exclusivity to Sony tablets, smartphones and web-connected TVs. Pricing will be a mixture of single-game rentals and a subscription plan, though specific costs have yet to be determined.