Microsoft Bows Down to Titanfall Devs and Revises the Xbox One Controller's Sensitivity

By Gerald Lynch on at

The Xbox One's gamepad is said to have 40 improvements over its Xbox 360 predecessor, but that still wasn't quite good enough for Titanfall developers Respawn.

After beta testing the game, they've requested that Microsoft tweak the sensitivity of the gamepad's analogue sticks, specifically at the extremities of the nub. And, showing just how important Microsoft feels Titanfall's success is to the Xbox One's fortunes overall, it's putting out a patch to please them.

"It’s just fixing the controller input, really,’ Titanfall's design lead Justin Hendry told The Verge. "It wasn’t really where we felt it should be; it was a little overly twitchy with the current controls. Now it’s fixed. We’re happy with it."

Other improvements requested by Respawn that Microsoft is now working on is an improved upscaler for games that don't run natively at 1080p on the console (Titanfall runs at 792p), and refinements to the cloud-based servers at the heart of Titanfall's online play. This is in addition to the numerous multiplayer and party chat fixes Microsoft has lined up for its March Xbox One system update. [The Verge]