His blue-cat-alien-people retelling of the Pocahontas tale in Avatar may have paved the way for the (arguably short-lived) 3D film revolution, but James Cameron is less enamoured with virtual reality headsets like the Oculus Rift.
"There seems to be a lot of excitement around something that, to me, is a yawn, frankly," he said.
For a director that's always been keen to embrace new technology (from the liquid metal T-1000 CGI effects in T2: Judgement Day to Avatar's groundbreaking 3D work) it seems an unusually dismissive stance. But it appears that Cameron is hedging his bets on what's to come from virtual reality, especially in the ways that directors work to define VR movies as something separate from video games.
"The question that always occurred to me is, when is it going to be mature, when is it going to be accepted by the public at large, when are people going to start authoring in VR and what will that be?
"What will the level of interactivity with the user be other than just ‘I can stand and look around'? If you want to move through a virtual reality it’s called a video game, it’s been around forever."
Cameron is currently working on three back-to-back sequels to Avatar, expected to be released in December 2016, December 2017 and at some point in 2018. [Hollywood Reporter]