A Smarter Approach to PC Gaming Piracy

By Kotaku UK on at

There are two ways you can tackle piracy: the way that doesn't work (threats, control and lockdowns) and the way that does (offering a superior service to piracy).

Paradox, publishers of games like Crusader Kings II, Magicka and Cities: Skylines, are fans of the latter, and it's refreshing to see that their approach appears to be working.

Here's Shams Jorjani talking about Paradox's piracy plans in the days immediately following the release of Cities: Skylines:

That last one touches on what might be the single most important factor in this: Steam. It's Valve's service that lets games update automatically, and it's the Workshop built into it that lets modders enhance a game's core experience to the point where it becomes too tempting for pirates to bother pirating (which is exactly what's happening with the very moddable Skylines).

But still, hats off to Paradox for being one of the companies (Riot are another prominent example) who tackle the issue the "nice" way, and are seemingly happy (and are being rewarded with sales: Skylines sold 250,000 copies in two days) for their approach.

(via DSOG)

This article originally appeared on Kotaku UK, our gaming-obsessed site. Check them out for original reporting, gaming culture, and humour.