Xbox One Will Use Dynamic Resolution Scaling from 900p to 1080p in The Witcher 3

By Nick Cowen on at

Unless you've been locked in an isolation ward for the last couple of years - or you have no interest whatsoever in games - you'll know that visual fidelity has been something of a hot topic. The phrase "1080p and 60fps" has almost become a rallying cry rather than a requirement in gaming, with Sony's console pipping Microsoft's to the post on every second third-party title.

When developers announce that their game will be 900p on both consoles - as Ubisoft did with Assassin's Creed: Unity - Sony console owners howl about their experience being downscaled because of the Xbox One's perceived drawbacks.

As if in answer to this, CD Projeckt, the developer behind the hotly anticipated fantasy RPG, The Witcher 3: The Wild Hunt, has announced it has a method of tackling this problem. In a recently released video, the developer explains that the game dynamically scales the visuals on the Xbox One, boosting its resolution from 900p to 1080p depending on the action on screen.

In a statement posted on Eurogamer, CD Projeckt said: "We've been working to give gamers an even better experience on Xbox One and, on day 1, we'll bring you dynamic scaling from 900p to 1080p. We're not much more than a week before launch, but we're still fighting for every line of code - we want gamers to get the best possible experience we can deliver."

Can't argue with that. Good to see the developers making the effort to truly bring an experience tailored to the console in question, rather than impose a fixed resolution for the sake of ease.

The Witcher 3: The Wild Hunt is released on May 19th on Xbox One, PS4 and PC and, if you've never heard of it, its an RPG that's pretty much like playing through an extended episode of Game Of Thrones - with all the swearing, bloodshed and...unicorn sex that entails. [Eurogamer]