How Maths Helped Design Your Mouse Pointer

By Jamie Condliffe on at

You might think that your mouse pointer, and the rest of your computer’s user interface for that matter, was designed with a bucket load of human intuition and large dollop of design savvy. You’d be right, of course, but there was also a healthy amount of mathematics involved in the process.

In this video, found below, Dr Sarah Wiseman explains how a piece of maths known as Fitts’s Law was used by interface designers to help make the indispensable computer accessory as easy to use as possible. Instead of boring you with lots of words on the maths matter, I will allow Wiseman to explain. But if you want to known more, then the Wikipedia article is an interesting first step. [Computerphile]

Image by Gabriele Teotino under Creative Commons licence.