Oculus Lowers Tech Spec Barriers to VR Entry

By Gary Cutlack on at

The maker of the Oculus Rift VR headset has slightly lowered the minimum tech requirements needed to have a PC validated for the VR experience, thanks to a new software technique that lets the machine better fill in skipped frames.

Oculus has given this a fancy internet name -- asynchronous space warp. This "allows a game to run at half framerate and look nearly as good as native 90hz rendering," according to Oculus, which says US gamers should be able to immerse themselves in their VR world on AMD-powered machines costing just $500 (about £12,999,999).

The units currently use asynchronous time warp to adjust the output to take into account skipped frames, with this new space warp thing apparently able to take into account the user's positional data within the game and do a... better... job of it, for less processing power.

In layman's terms, this should mean its VR will now run on the lesser Nvidia GeForce GTX 960 or AMD Radeon RX 470 graphics cards, with processors as mid-to-low-end as the Intel i3-6100 or AMD FX 4350 now supported. Windows 7 support has been binned, though. [Oculus via Bit-tech]

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