A seven-year-old girl was playing the online game Roblox a few weeks ago when her in-game character was assaulted by two other characters in the game. The girl’s mother, Amber Petersen, saw the incident unfolding on the iPad screen—two male characters sexually assaulting her daughter’s avatar as it was lying on the ground.
Horrified, Petersen took screenshots and posted them on Facebook, blasting the game’s maker (also called Roblox) for allowing this to take place on a gaming site for kids. In the post she described what she witnessed in the game:
At first, I couldn’t believe what I was seeing. My sweet and innocent daughter’s avatar was being VIOLENTLY GANG-RAPED ON A PLAYGROUND by two males. A female observer approached them and proceeded to jump on her body at the end of the act. Then the 3 characters ran away, leaving my daughter’s avatar laying on her face in the middle of the playground.
Earlier this month, Roblox told BBC it had blocked the account responsible for the virtual sexual attack as it had violated the community policy.
Now, Roblox says that the virtual attack was caused by a hacker. According to a BBC report, the hacker slipped though Roblox’s protection system and uploaded a code that allowed them to change the rules and create custom animations.
“The incident involved one bad actor that was able to subvert our protective systems and exploit one instance of a game running on a single server,” a Roblox spokesperson told Gizmodo. “We have zero tolerance for this behavior and we took immediate action to identify how this individual created the offending action and put safeguards in place to prevent it from happening again.”
Roblox’s site states that the company protects players “by proactively filtering inappropriate content and acting against anyone who is in violation” of their rules of conduct. The company has a moderation team that pre-reviews uploaded images, videos, and audio files, according to its website. The game also uses an automated system to monitor communication between players and allows parents to use protective tools to modify the gaming experience and block other players.
Roblox has at least 64 million players per month and allows these players to create their own games and activities. The general intention is to encourage creativity, but as we now know it can also breed depravity. [BBC / Washington Post]