Sony has confirmed that we won't be seeing a second iteration of the PSVR when it launches the PS5 because there's just "no reason”. The PS5 needs time to bask in the limelight on its own.
"From the point of view of the consumer, to be bombarded with many many things – oh, you have to buy this, you have to buy that – is a message that we don’t want to send," Dominic Mallinson, Sony's global head of research and development told CNET. "In some ways, it’s good to have a little breathing space between those things."
He also touched on the fact that VR titles aren't exactly the most lucrative direction for devs to be heading toward at the moment, saying, "the fact of life is, you get a little less in terms of commercial movement from the VR titles. We’re just reaching that level now where, as a developer you can say, ‘OK, I can make money. It’s not easy, but I can now make money.’”
Talking about the possible PSVR 2 and what the company envisions for its next VR headset, Mallinson said Sony is looking at something lightweight, easy to slip on, and with fewer cables to get yourself tangled up in. A wireless option would fulfil the latter-most tick box but that comes with its own costs, with Mallinson pointing out the pros and cons of cables versus no cables.
"Wireless suffers from the issue of being expensive," Mallinson says. "If you don't care about cables, then it's a lot cheaper than to have a wireless system. But at the same time, having wireless just makes you so much more free."
We got the first details on the PS5 last month, with Sony confirming that the console will be sporting a solid state drive and a custom GPU based on "Radeon’s Navi family" that will support ray tracing - something we've not yet seen on a games console.
Sony is skipping E3 this year and with PlayStation architect Mark Cerny confirming that the PS5 won't ship this year, a late 2020 launch window seems most likely.